| Player | Time | Delta |
|---|
| Player | Time | Delta |
|---|
| Player | Points |
|---|
Every round rolls a fresh random target inside this range.
More options — mode, bonus, rounds ↓
With the bonus on, stopping the clock exactly on the target (to the hundredth, like 5.00) makes the round worth 2 points instead of 1.
With a round limit, the game ends after the last round and crowns an overall winner by wins.
Checking online play…
No account needed. Create a challenge and send the link — everyone who joins shows up in your player list, and you press Start when they’re all in. Then you take turns on the same target, exactly like pass-and-play: closest stop takes the round (+1), an exact hit is worth 2 points, most points wins.
| Player | Status |
|---|
| Player | Guess | Delta |
|---|
| Player | Points |
|---|
| # | Name | Ping | Status |
|---|
Friends who open the link appear in the list above. Only the host can start the game.
| Player | Time | Delta | Ping |
|---|
Closest stop takes the round (+1). An exact hit is worth 2 points.
| Player | Points |
|---|
The clock shows for 3 seconds, then goes dark — keep counting. Space bar / Enter works too.
| Best (closest) | — |
| Perfect streak | 0 |
| Rounds played | 0 |
There are two ways to play the multiplayer timer game. Both use the same hidden-clock mechanic — press Start, count, stop — but they suit different situations.
Pass & Play puts 2 to 12 players on one phone or tablet. Each player takes a turn, the device gets passed to the next person, and the scoreboard tracks who's leading. No internet needed — it works completely offline once the page loads. Good for the kitchen table, classroom, or anywhere everyone's in the same room.
Setup: select Pass & Play from the mode panel, enter player names, choose a target range and number of rounds, and go. Each player sees only their own turn — the scoreboard reveals everyone's results at the end of the round.
Challenge a Friend connects players across different devices over the internet. One player creates a challenge and shares a 4-letter code. Everyone joins on their own phone or computer. The host starts the game, and all players take turns on the same hidden target. Results appear in real time on a shared scoreboard.
No accounts, no downloads. The challenge session closes when the game ends. Good for groups not in the same location.
In any multiplayer round, all players attempt the same hidden target. After everyone has stopped, results are ranked by closeness to the target:
After your chosen number of rounds, the player with the most points wins.
Yes. The online challenge mode works across any internet connection. Share the code and anyone can join from any location.
Up to 12 players per session, in either pass-and-play or online challenge mode.
No. Neither mode requires an account, sign-up, or app download. Just open the page and start.
The timing is handled locally on each device, so network latency does not affect accuracy. Different devices may have slightly different tap-response times, but the differences are typically under 20ms.
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