| Player | Time | Delta |
|---|
| Player | Time | Delta |
|---|
| Player | Points |
|---|
Every round rolls a fresh random target inside this range.
More options — mode, bonus, rounds ↓
With the bonus on, stopping the clock exactly on the target (to the hundredth, like 5.00) makes the round worth 2 points instead of 1.
With a round limit, the game ends after the last round and crowns an overall winner by wins.
Checking online play…
No account needed. Create a challenge and send the link — everyone who joins shows up in your player list, and you press Start when they’re all in. Then you take turns on the same target, exactly like pass-and-play: closest stop takes the round (+1), an exact hit is worth 2 points, most points wins.
| Player | Status |
|---|
| Player | Guess | Delta |
|---|
| Player | Points |
|---|
| # | Name | Ping | Status |
|---|
Friends who open the link appear in the list above. Only the host can start the game.
| Player | Time | Delta | Ping |
|---|
Closest stop takes the round (+1). An exact hit is worth 2 points.
| Player | Points |
|---|
The clock shows for 3 seconds, then goes dark — keep counting. Space bar / Enter works too.
| Best (closest) | — |
| Perfect streak | 0 |
| Rounds played | 0 |
Stop the hidden timer at exactly 3.00 seconds. Three seconds is short — short enough that your reaction time and your counting pace both matter, and there's almost no room to recover if you lose track. It's the fastest format on the site and a great choice when you want high-turnover rounds with a group.
Count three very deliberate syllables. On a three-second target, each count needs to last a full second. Try "one-Mississippi, two-Mississippi, three-Mississippi" — the word "Mississippi" takes almost exactly one second to say. Stop on the finish of "three-Mississippi."
Do not react — anticipate. Three seconds passes before most people expect it. The instinct is to hold back and wait for it to "feel right," which means you run over. Trust your count and stop the moment you finish it.
Take a breath before pressing Start. A short pause before beginning the round helps reset your tempo. If you go straight from result to Start, you carry the rhythm of the last round into the next one.
Using too many syllables. "One-and-two-and-three" can run long. Keep the extra word consistent and short.
Speeding up on the last second. There's a natural rush at the end — players sense they're close and press too early. Finish the full third count before pressing.
A 0.05-second margin is only 1.7% of the target, so PERFECTs are rare and impressive on the 3-second challenge. Aim for consistent SO CLOSEs and you're playing well. Try pass-and-play for fast group rounds.
Because the margins are proportionally tighter. A 0.1-second error is 3.3% of the target — already a miss on this scale. There's less time to recover if your count starts wrong. Read the full comparison in Which Timer Challenge Is Hardest?
"One-Mississippi, two-Mississippi, three-Mississippi" works well. Say each word at an even pace, and stop on the end of "three-Mississippi." Avoid just counting "one, two, three" — that's too fast.
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