| Player | Time | Delta |
|---|
| Player | Time | Delta |
|---|
| Player | Points |
|---|
Every round rolls a fresh random target inside this range.
More options — mode, bonus, rounds ↓
With the bonus on, stopping the clock exactly on the target (to the hundredth, like 5.00) makes the round worth 2 points instead of 1.
With a round limit, the game ends after the last round and crowns an overall winner by wins.
Checking online play…
No account needed. Create a challenge and send the link — everyone who joins shows up in your player list, and you press Start when they’re all in. Then you take turns on the same target, exactly like pass-and-play: closest stop takes the round (+1), an exact hit is worth 2 points, most points wins.
| Player | Status |
|---|
| Player | Guess | Delta |
|---|
| Player | Points |
|---|
| # | Name | Ping | Status |
|---|
Friends who open the link appear in the list above. Only the host can start the game.
| Player | Time | Delta | Ping |
|---|
Closest stop takes the round (+1). An exact hit is worth 2 points.
| Player | Points |
|---|
The clock shows for 3 seconds, then goes dark — keep counting. Space bar / Enter works too.
| Best (closest) | — |
| Perfect streak | 0 |
| Rounds played | 0 |
In Guess the Time, one player (the runner) starts a hidden timer and stops it whenever they want. Then every other player guesses how long the timer ran. The closest guess wins the round — not the runner.
It's a different test from the other modes: here you're estimating an unknown duration that already passed, rather than stopping a clock on a target you know in advance. The skill set overlaps — both require time perception — but the mental process is completely different.
As a guesser, anchor on rough multiples. If the runner seemed to press Stop fairly quickly, guess somewhere around 2–4 seconds. If they paused a long time, 8–15 seconds. Watch the runner's face and body language — most people exhale or relax slightly when they press Stop.
As the runner, try to hold a specific target in your head. Pick a number before pressing Start, aim for it, and then see how close the guessers can get. This gives the game structure and creates a reference you can reveal after everyone's guessed.
2 to 12 players on one device. One player is the runner each round; everyone else guesses. Roles rotate so everyone gets a turn running the clock.
If two players guess the same distance from the actual time, the round is a draw and both earn 1 point.
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