| Player | Time | Delta |
|---|
| Player | Time | Delta |
|---|
| Player | Points |
|---|
Every round rolls a fresh random target inside this range.
More options — mode, bonus, rounds ↓
With the bonus on, stopping the clock exactly on the target (to the hundredth, like 5.00) makes the round worth 2 points instead of 1.
With a round limit, the game ends after the last round and crowns an overall winner by wins.
Checking online play…
No account needed. Create a challenge and send the link — everyone who joins shows up in your player list, and you press Start when they’re all in. Then you take turns on the same target, exactly like pass-and-play: closest stop takes the round (+1), an exact hit is worth 2 points, most points wins.
| Player | Status |
|---|
| Player | Guess | Delta |
|---|
| Player | Points |
|---|
| # | Name | Ping | Status |
|---|
Friends who open the link appear in the list above. Only the host can start the game.
| Player | Time | Delta | Ping |
|---|
Closest stop takes the round (+1). An exact hit is worth 2 points.
| Player | Points |
|---|
The clock shows for 3 seconds, then goes dark — keep counting. Space bar / Enter works too.
| Best (closest) | — |
| Perfect streak | 0 |
| Rounds played | 0 |
Set your own target range — any minimum and maximum from 0.1 to 120 seconds — and the game draws a random target from within that range each round. Want a 30–45 second challenge? A 1–2 second lightning round? A 90-second endurance test? All possible here.
The custom challenge is also the right mode for practising a specific duration. Set both the minimum and maximum to the same value — say, 7.00 and 7.00 — and every round targets exactly 7 seconds, so you can drill that interval until you can hit it consistently.
For long targets (over 30 seconds), count in chunks. Thirty seconds breaks cleanly into three 10-second blocks. After each block, check if you're on track and adjust pace if needed.
For very short targets (under 2 seconds), counting doesn't work — it's too fast. Instead, develop a physical anchor: the press, the pause, and the stop, all in one fluid motion calibrated to the target duration. Practice with the clock visible until the motion is automatic.
Use the two-number custom range for drilling. If you always want exactly 5.00 seconds, set min and max both to 5. You'll get 5.00 every round, letting you build a reliable technique for that specific target.
You can set the maximum to 120 seconds (2 minutes). For targets longer than about 30 seconds, chunked counting works better than trying to count straight through.
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